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Lead Instructor(s)
Date(s)
Jul 20 - 23, 2026
Registration Deadline
Course Length
4 Days
Course Fee
$3,600
CEUs
4 CEUs

Transform how you design, build, and train using the power of virtual and augmented reality. Developing Immersive Technologies for Manufacturing and Design Engineering is a hands-on, project-based course that teaches you how to solve complex industry problems. Whether you are a student or an industry professional, this program gives you the practical skills you need to innovate. 

Course Overview

Throughout this course, you will explore the full potential of immersive technologies. We focus on practical VR/AR development techniques specifically tailored for engineering and manufacturing. You will learn how to use the Unity game engine to build interactive scenes from scratch. By the end of the program, you will know how to apply these cutting-edge tools to virtual prototyping, realistic simulation, and functional assembly line training. 

The course is organized into daily active-learning blocks that take you from concept to application: 

  • Day 1: Think like a VR/AR developer to identify where immersive tools add the most value.
  • Day 2: Build immersive worlds using game engines, 3D modeling, and asset creation workflows.
  • Day 3: Design intuitive user experiences with custom scripting, sensor data, and interactive simulations.
  • Day 4: Translate your concepts into real-world applications with global applicability. 

There are no strict prerequisites to join. Simply download the Unity game engine and your preferred code editor before we begin so you can dive right in.

Applications

  • Blender
  • Unity
  • Figma
  • Autodesk Fusion 360
  • Adobe Photoshop

FrED

The factory was the students’ thesis project in the Master of Engineering in Advanced Manufacturing and Design. fiber (Fr) extrusion (E) device (D), or FrED

This device is used as a teaching tool in undergraduate and graduate classes at both MIT and Monterrey Tec, as well as in manufacturing workforce professional education in Mexico. The factory at MIT itself will continue to serve as a platform to teach our students about assembly-line design and other manufacturing concepts.

  • Anatomy Of Fred
  • Parts In The Fred Kit
Frequently Asked Questions (FAQs)
How long is the course?

The course is delivered in four daily blocks, each focused on distinct aspects of immersive technology, making it ideal for intensive, focused learning.

Are there any prerequisites?

No prior experience in VR/AR development is required. A basic familiarity with computers and an interest in engineering or manufacturing is helpful.

What software or hardware do I need?

Participants should download the latest version of the Unity game engine. A Windows or Mac computer capable of running Unity and a code editor such as Visual Studio Code are recommended. For the best experience, access to a VR headset is beneficial but not required.

What can I expect to learn by the end of the course?

You will gain hands-on experience in VR/AR development, including building interactive environments, integrating sensor data, and applying immersive technologies to real engineering and manufacturing challenges.

What career benefits does this course offer?

The skills learned in this course are highly relevant for roles in engineering, manufacturing, design, simulation, prototyping, and technical leadership. Mastery of VR/AR development opens new opportunities for innovation and career advancement in a rapidly evolving field.

Can international participants join?

Absolutely! This course is globally relevant and accessible to learners worldwide, making it ideal for professionals and students looking to apply immersive technologies in diverse geographic and industry contexts.

Learning Outcomes

By the end of this course, you will be able to: 

  • Understand the core principles of VR and AR technologies in engineering and manufacturing contexts.
  • Develop and deploy interactive VR/AR experiences using the Unity game engine.
  • Create and manipulate 3D assets for immersive environments.
  • Apply immersive technologies to virtual prototyping, simulation, and professional training.
  • Integrate real-time data and sensors into your VR/AR projects.
  • Collaborate effectively on immersive technology projects for industry and research applications.

Modules

Augmented Reality / Virtual Reality Deployment

Project Setup: Augmented Reality / Virtual Reality Deployment

During Project Setup, we will learn about configuring our project to deploy to either Augmented Reality or Virtual Reality headset.

3D modeling and CAD

Module 1: 3D modeling and CAD

This module will set you up with the basics to manipulate geometry and model your own assets. We will cover extruding, Booleans, modifiers, scaling, and more.

Materials

Module 2: Materials

This module will set you up with the basics of adding textures and materials to our virtual objects in the scene.

Interactions and Scripting

Module 3: Interactions and Scripting

Once we can view our scene in VR, we then explore different ways of interacting with virtual objects. Adding controllers, hand tracking technologies, UI elements, and testing.

Hardware and Sensor Data

Module 4: Hardware and Sensor Data

Integrate sensor data into Unity, read and write, visualize, and interact with sensors in Virtual and Augmented Reality.

Goal Drive - Sandbox Development

Goal Drive - Sandbox Development

Use what you learned in the modules to build towards your goal!

Case Study #1

PTC (Digital Manufacturing)

Drive Smart Operational Cost Reduction

Drive Smart Operational Cost Reduction

Unlock Opportunities to Improve Machine Efficiency

Unlock Opportunities to Improve Machine Efficiency

Case Study #2

NVIDIA Isaac Sim™, powered by Omniverse™, is a scalable robotics simulation application and synthetic data-generation tool that powers photorealistic, physically accurate virtual environments. This gives you a better, faster way to develop, test, and manage AI-based robots. With Isaac Sim, developers and researchers around the world can train and optimize AI robots for a wide variety of tasks. In this demo, we showcase three incredible and very different robots developed in simulation and proven in the real world.

NVIDIA Isaac Sim™

Case Study #3

The retention of information in virtual reality based engineering simulations

2.1.1. 3D Plant

Who Should Attend

This course is designed for: 

  • Engineering and manufacturing professionals who want to leverage immersive technologies to enhance prototyping, design, training, and operational efficiency.
  • University students and educators interested in cutting-edge VR/AR development and its practical uses in manufacturing and design.
  • Developers, designers, and technology enthusiasts eager to expand their skillset in Unity, digital modeling, and immersive experience creation. 

Whether you are aiming to bring innovation to your organization, transition into a rapidly growing technology field, or gain a competitive edge in your academic or professional career, this course provides the knowledge and hands-on practice you need to succeed. 

Take the next step in your professional journey. Enroll today to master VR/AR development and shape the future of design and manufacturing.